An Unreal Engine plug-in, with supporting technology in embedded systems and robotics, that employs industry-standard protocols to facilitate bridging from the Unreal Engine to responsive projection targets. These targets/screens are deformed in real time to match forms within UE, using technologies including conventional electric and conventional pneumatic, as well as more innovative methods. We were recently granted a provisional patent for such a mechanism. In the past we have created works installed in various venues, including the Strong Museum of Play in Rochester and Artechouse in DC.

Reality Bridge KM_1 from Nathan Solomon on Vimeo.